gl renderer: Blur shader improvements
authorTimm Bäder <mail@baedert.org>
Tue, 26 Nov 2019 08:38:53 +0000 (09:38 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 3 Dec 2019 07:40:34 +0000 (08:40 +0100)
commit8ca46169b171e04d63c435931f960b1055175b0c
tree75aef3e4a6616abbf49925f08cb00d78d06f8a93
parent642ced0cfc81d2dc478376188d45d5deca17b68b
gl renderer: Blur shader improvements

Use a two-pass blur shader, fix a few other things and unify the
blurring of blur nodes and blurred outset shadow nodes.

Related to #1283
gsk/gl/gskglrenderer.c
gsk/gl/gskglrenderopsprivate.h
gsk/resources/glsl/blur.fs.glsl
tests/testoutsetshadowdrawing.c